Saturday, 30 November 2019

Atari Space Riders Pinball (1978) - Part 2


So I applied power and the pin sprung into life, well not fully working but there was no magic smoke at this point so I'll mark this as a successful power up!!






































Even thought its a bad photo you can see there are some lights on the playfield, I triggered the coin switch and the the game would play, albeit looking a bit dim, the scores were also messed up and not showing correctly, so these would be the next two jobs to look at.

The issue with the lights was the first thing I set about looking at, after reading the manual and looking at the schematics, I understood that the Aux PCB had transistors that combined with some logic signals form the main CPU PCB controlled the lights, using the wiring diagram I worked out which lamps were not working and referenced that the transistors on the AUX PCB, using a logic probe I could see there was only one transistor working correctly, the outputs of the three faulty ones were being held high. Whereas the working one was pulsing a digital signal.

I ordered four transistors and when they arrived set about replacing them.

Transistors removed, clearly they generate a lot of heat!, the copper traces they connect to were in a very poor state.

























I used some copper adhesive tape to make some replacement tracks, these were then tinned

























I then tinned the copper making it ready for the new transistors.




Transistors soldered in place, some original capacitors were also tidied up and refitted.

New transistor installed.


After refitting the PCB the light display worked fine, with attract mode cycling through different patterns of lights. The game was also a lot brighter to play and further test. :)





Sunday, 22 September 2019

Atari Space Riders Pinball (1978) - Part 1

Disclaimer: This is my 1st pin, so go easy if any of my terminology isn't quite right. :)

I do own an Atari Video Pinball arcade so I've been a virtual pin guy up until now!


Purchased from the USA based on these photo's, sold as complete but not working.




So it arrived in the UK and was dropped off to me by Martin the deliveryman.


The bolts for the legs had gone missing somewhere along its journey so for now it had to sit on the floor.


Upon lifting the play field it was nice to find an original bag with the manual, wiring diagram and game instruction and credit info cards.


At this point I lifted the playfield and decided to check all the fuses in the game, surprisingly all were the correct value and still intact. Like the Atari video games, the input power supply can be changed by rewiring on of the Molex plugs attached to the power supply, its used to change the routing of the mains supply through the primary windings of the main PSU transformer. I used the wiring diagram to re-pin the connector for 230v AC input.



Next up I removed the CPU PCB to give it a once over and look for any signs or failure or damage, on these Atari games, the Solenoid and lamp control circuits are part of the same PCB. Straight away I could see there was an Operator bodge in place with turned out to be a control line for one of the lamps. (The thick wire between the two connectors with white cables)




































The wire from the main harness has broken an instead of fixing it properly a wire was soldered to the PCB and them linked to the broken end of the loom. The connector pin was soldered back together and then the wire removed and the trace that had been used repaired.



At this point I re-fitted the main PCB, for luck I removed and reconnected every connector I could see in the cab and decided it was time to plug it in and see what happened...

To be continued...

Thursday, 19 September 2019

Tuesday, 13 August 2019

Monday, 12 August 2019

Super Breakout clock speed comparison

Atari PCB compared to a 1:1 clone from Japanese Bonanza Bros cocktail table.

Atari - 755.766kHz

Clone - 755.744kHz







Wednesday, 17 July 2019

Sunday, 7 July 2019