Sunday, 22 September 2019

Atari Space Riders Pinball (1978) - Part 1

Disclaimer: This is my 1st pin, so go easy if any of my terminology isn't quite right. :)

I do own an Atari Video Pinball arcade so I've been a virtual pin guy up until now!


Purchased from the USA based on these photo's, sold as complete but not working.




So it arrived in the UK and was dropped off to me by Martin the deliveryman.


The bolts for the legs had gone missing somewhere along its journey so for now it had to sit on the floor.


Upon lifting the play field it was nice to find an original bag with the manual, wiring diagram and game instruction and credit info cards.


At this point I lifted the playfield and decided to check all the fuses in the game, surprisingly all were the correct value and still intact. Like the Atari video games, the input power supply can be changed by rewiring on of the Molex plugs attached to the power supply, its used to change the routing of the mains supply through the primary windings of the main PSU transformer. I used the wiring diagram to re-pin the connector for 230v AC input.



Next up I removed the CPU PCB to give it a once over and look for any signs or failure or damage, on these Atari games, the Solenoid and lamp control circuits are part of the same PCB. Straight away I could see there was an Operator bodge in place with turned out to be a control line for one of the lamps. (The thick wire between the two connectors with white cables)




































The wire from the main harness has broken an instead of fixing it properly a wire was soldered to the PCB and them linked to the broken end of the loom. The connector pin was soldered back together and then the wire removed and the trace that had been used repaired.



At this point I re-fitted the main PCB, for luck I removed and reconnected every connector I could see in the cab and decided it was time to plug it in and see what happened...

To be continued...

Thursday, 19 September 2019

Tuesday, 13 August 2019

Monday, 12 August 2019

Super Breakout clock speed comparison

Atari PCB compared to a 1:1 clone from Japanese Bonanza Bros cocktail table.

Atari - 755.766kHz

Clone - 755.744kHz







Wednesday, 17 July 2019

Sunday, 7 July 2019

Tuesday, 7 May 2019

Sega Choplifter PCB repair

I recently fixed a Sega Choplifter PCB. Its a System 2 board that I picked up a few years back.

From a quick visual inspection it was clear IC 152 & 153 we smashed and needed replacing. I'm not sure what had happened to them, they were half de-soldered on the underside and half missing as if they have be smashed up due to bad storage. I removed the leftovers of the broken bits and fitted two replacements. IC's positions in question, ready for a sockets and new parts.




After fitting replacement parts the self test ran and stopped with and Error for IC91. This is one of the CPU ROM's. After removing the ROM from the socket I could see the socket itself was caked in grime, I cleaned the socket and ROM legs and the game booted. Good news time to play a game...

Well it turned out the There were no sprites in the game, no nothing, couldn't really play a game. I also noticed in attract mode the helicopter and game title on the main screen was missing.


I did a bit of Google Kung-Fu and found a few forum posts about the PCB but nothing specific like the fault my PCB had.

I used the MAME source file to check which ROM's contained sprite data, with my trusty logic probe I went round checking various pins using the schematics. I honed in on the two banks of RAM that I had traced signal for the original Sprite ROM's,


 The fault turned out to be a 74LS32 logic OR gate. which was located at position IC107, this logic is used to control the Write Enable signal for the Sprite RAM. inputs to the Logic gates were happily toggling away but the output was always low and the I could tell by the way my probes LED was lit that something wasn't happy. The output should have been toggling but it wasn't. Piggybacking the IC with a known good chip didn't fix the problem and actually made the screen image worse but  still convinced it was at fault, I removed the suspect IC, fitted a new socket and replacement IC. The sprites were now back looking good!


Well good until the Tanks showed themselves, they came on to the screen with vertical lines running through them as shown below.


I decided to remove the other ROM's that deal with sprites and found pins 14 & 15, (the bottom two on either side) had been bent over when fitted in the socket at some point.



Two minutes later after using some long nose pliers, the legs were straightened and the ROM refitted. This fixed the problem with the lines running through the Tanks. 

The final thing I had already noticed was that the sound was badly distorted and quiet, you could hear all the sounds but something wasn't right. After a closer inspection of the sound section, I could see the audio amplifier has previously popped with a section of IC missing.

A Wonder Boy PCB came to the rescue as a temporary donor for a replacement amplifier. 


Once fitted all sounds and music played fine and that was it PCB fixed.